- #BETHESDA CREATION KIT BSA UNPACKER INSTALL#
- #BETHESDA CREATION KIT BSA UNPACKER MOD#
- #BETHESDA CREATION KIT BSA UNPACKER MODS#
- #BETHESDA CREATION KIT BSA UNPACKER DOWNLOAD#
– You may want to check if you done it correctly. (DON’T WORRY for the – lot – warning error messages during the process, ignore them all! )
#BETHESDA CREATION KIT BSA UNPACKER MOD#
– Now… simply press “Save” to save the mod IN SSE FORMAT… and you’re done, finished! Click on it, click bellow to make it “Active” and press “OK”.
#BETHESDA CREATION KIT BSA UNPACKER MODS#
– Pressing the ” Data” button (top left panel-bar) from the “File”, and you navigating to your (all) mods and finding that mod you need to convert. – Thus, now, with that esp into your game Data folder, you running the SSE Creation Kit. …So, you have (if any) the “oldrim” bsa file unpacked into your “oldrim” mod, you surely need to optimize the meshes (as I described above how), and now is the final step – to convert the esp for SSE use: You running it, a small panel opens, you dragging the bsa file and throwing it into that panel, the file’s contents are been visible now, and you unpacking/extracting the contents into your mod’s folder by pressing the bottom “Extract” button! ) IF THERE IS BSA FILE INTO THE MOD, YOU NEED TO UNPACK IT VIA A BSA EXTRACTOR: Currently, that mod – even if there is into your Data folder and activated – is not working with your SSE game. That means, unpacking that mod and throwing the esp file into your SSE game DATA folder – where you have all your mods installed. After you installed the Launcher, you’ll see the “SSE Creation Kit” icon (among other tools) on the left panel of the Launcher.Ĭlick on that and GET (install) the “SSE Creation Kit” ( ).Īfter installing the SSE CK, you need to optimize/convert your “oldrim” mod you want to use to SSE.
#BETHESDA CREATION KIT BSA UNPACKER INSTALL#
To do so, you need first to install the Bethesda Launcher from Bethesda’s site (top right corner), after you have an active account. That’s more tricky business than the simpler above, but actually not too much work or difficulty.įirst, you need to install the “SSE Creation Kit”, from Bethesda. – That’s it, done! Now, simply repack/rezip the mod and install it normally with the ” Green + ” button on the left NMM’s panel.ĬONCERNING ABOUT “OLDRIM” MODS WITH ESP FILES If it’s just a weapon, that means 2-3 nif files the most, so it will be instantly finished. – Depending how large the mod is (for example, the “Immersive Weapons” is a huge mod), it takes some time to the tool to optimize the “oldrim” mod. – Then, simply press the “Optimize” button on the bottom of the tool’s panel. You navigating to that folder, opening the Data folder, clicking on the MESHES folder and then pressing “Select Folder” on the bottom of the menu. Let’s say you want to optimize the “Auriel’s Bow”. Click on that button and navigate to the “oldrim” mod’s folder you wonna optimize for SSE use. – There is a “Browse” button on top the tool’s panel. After the tool opened, do the following (after of course, when you have UNZIPPED the “oldrim” mod you wonna optimize):
![bethesda creation kit bsa unpacker bethesda creation kit bsa unpacker](http://i.stack.imgur.com/nX313.png)
#BETHESDA CREATION KIT BSA UNPACKER DOWNLOAD#
That’s it, nothing else! So, after you download that tool and unzip it somewhere, create a shortcut on your desktop and double click it. The only thing/tool you need, is the “SSE Nif Optimizer” ( ). So, most mods authors are simply SUPER LAZY to work their mods further after they publishing them!ĬONCERNING ABOUT “OLDRIM” MODS WITH ONLY MESHES/TEXTURES
![bethesda creation kit bsa unpacker bethesda creation kit bsa unpacker](https://cs2.modgames.net/images/240x135/21ac7ded904adbb89d9303c39d2c5f208ba90c48665cfdf7fe218f8d8b024860.jpg)
Second, it’s a matter of… 5 minutes work TOPS! That much “hard work” need to be done, to change the “form” 43″ to “form 44”. And the authors usually replying “ah, not big deal, don’t worry”… and they don’t converting properly the mods to “form 44”.įirst of all, if “there is no problem” with the “form 43” & “form 44″… why Bethesda bothered to changed it in the first place?
![bethesda creation kit bsa unpacker bethesda creation kit bsa unpacker](https://www.the-elder-scrolls-skyrim.de/upd/tools_pic_big.jpg)
You may crossed that issue in some mods’ chat pages, from users complaining to authors that ported mods from “oldrim” to SSE that the mods still have the “form 43” instead “form 44”. Same thing, if you want to port/use “oldrim” mods without ESP, but WITH meshes. If you like to use other “oldrim” mods that they have ESP (plugin) file, there is some work to be done. So, many of you asking me (via PM or here in Chat tab), why I don’t have “oldrim” mods in the Guide.Īctually I do, I have A LOT “oldrim” mods, but mostly mods that DON’T NEED too much work to make them usable.